Dragging My Niece to H-E-L-L and Back!

For two years now Dipper has been trying to get me to play The Secret World. I tried it and loved the concept – it’s like playing a horror film or book. Everything is true – the Boogeyman haunts an amusement park with a dark past, Cthulhu knows your helicopter out of the sky, and the world is controlled by a series of secret societies. (Not to mention the other really creepy mythology of the game, but I don’t want to spoil the fun for anyone – until another post, that is.)

I recently started playing in earnest with the release of Secret World Legends, which is a re-vamp of the game. Most of the original missions and storyline are still present, but Funcom tweaked the game. Combat is more streamlined, as is the tutorial process. Having experienced the old game to a degree, I feel able to say with confidence that the new iteration is much more fun for the new gamer. My brother, who has played it since it was in beta, is very much in love with the game. He hasn’t (to my knowledge) come across anything in the new game that he’s displeased with.

In any event, Phoebe watched Dipper play, and wanted to give it a whirl. She hopped on an alternate character that he had created and took off! She loves playing in the Maine-esque Kingsmouth town, which is populated by a haunted ship called the Lady Margaret, zombies, and other weird creatures. As Phoebe progressed through the game she wanted to start running dungeons. My main character is at the maximum level (50) and is able to take her through the first dungeon. In the first dungeon, you and your team are tasked to explore the wreck of the ship The Polaris (which is what gives the dungeon it’s name). As you fight through a series of bosses, you come to realize that the ship was besieged with horrible creatures and…..well, I won’t spoil it. Suffice to say Phoebe runs that dungeon on a daily basis and still isn’t tired of it yet.

Once she reached the level to do the first of the three H-E-L-L dungeons, she asked to be taken through. We joined up as a private team and entered. I’m a close-range fist weapon fighter (think Wolverine with cotton candy colored hair and teacher clothes) and Phoebe rocks a shotgun – hammer mix. When I say she rocks out, I really mean it. Those readers acquainted with any kind of raid or dungeon run know that sometimes when you’re taking a lower level character around, you’re stuck doing EVERYTHING. Not the case with Phoebe. She’s literally right in the middle of the fray, shooting and smashing her way to glory. (Though her motivation might come as a surprise. You can use in-game tokens to purchase digital pets for your character. As of right now, Dipper’s alt character has almost every pet you can purchase from a vendor, and Phoebe’s character on her own account is quickly gaining in the contest.)

One of the best things about playing video games with Phoebe is listening to her reaction to the content. Secret World Legends is definitely for mature players, though thankfully she skips through most of the cut scenes. In her eagerness to wipe out as many digital enemies as possible, I’m never sure how much of the story line she picks up while playing. However, she is a fast learner in terms of the raid mechanics. The first time I took her through I died while fighting Recursia. Recursia is a big-breasted dominatrix-style succubus who does not die easily. While fighting her, minions are released from a circle around her. If they get to her, she gets stronger. Well, I tasked Phoebe to keep the minions down since they don’t really fight back, they just move inexorably towards their destination. I was more worried about Phoebe than I was my own situation, and I got careless. I died – which in this game means the other players either have to kill the boss they’re battling, or die too. I was freaking out because I was sure she was toast. Much to my surprise, she jumped in with rabid vigor and destroyed Recursia with two swings of her hammer. I didn’t realize I’d died with so little of a window to go. I congratulated her, and she basically told me that she was pissed Recursia had killed me. Phoebe never fails to warm my heart.

She’s also eagle-eyed. There are little tidbits you can collect in all the zones called lore. Lore are little pieces of the mythology and story of the game and it’s inhabitants. Usually I’m pretty good at picking up lore, especially when running a dungeon with Dipper. Even so, Phoebe is extremely thorough and we were able to get two lore I didn’t have before. I have to check later, but I’m reasonably certain that I now have all the lore for the first H-E-L-L dungeon.

If you’re wondering why H-E-L-L is written letter by letter, that’s all Phoebe. For the longest time she wouldn’t say it because she thought it was swearing. Ever the teacher I tried to explain to her that it depended on the use.

Me: “Phoebe, ‘hell’ isn’t a bad word.”

Phoebe: “Yes it is. You just want to hear me say it.” (Her refusal to swear is endearing, and we are all patiently waiting for the innocence to fade and her vocabulary to become more colorful.)

Me:“Well, yes and no. It all depends on how you mean it.”

Phoebe: “Mhm….”

Me: “No, really. If you’re telling someone to go to Hell, it’s totally cursing. If you’re talking about a Hell dungeon, well, Hell is a place on the game map. It’s also a place some people believe in. In which case it’s a proper noun.”

Phoebe: “Mhm….”

There will be no taking Phoebe for a fool. I meant every word of what I told her, but she’s wise beyond her ten years and she had to take some time to think on it. We’ve progressed to the point where she’ll ask to go to the hell dungeon, but it’s more of a whisper. She’s still not totally comfortable saying it.

If you’re wanting to join in the fun, you can download Secret World Legends for free here or through the game client Steam. My previous post ¬†about the game The Park is also a game in this series. There are some in-game purchases, and if you want you can become a monthly Patron, which allows you to teleport around the map at no cost, as well as other benefits.

If you want to find me in-game, send me a message and I’ll tell you who I am. Just don’t expect Phoebe to want to play – she’s web-smart! I’ll never forget the day a random person tried to group with her. Dipper and I were talking and we heard her yell, “Ew! NO. Why would he do that?!” Dipper and I were freaking out wondering what was going on, and when we realized that she didn’t want to group with another player we almost died laughing. The sheer indignation that someone random would actually think she’d accept their invite….it was nearly Victorian in her disdain! I would have given almost anything to have been there in person and not listening over a phone! On a serious note, thank goodness she’s smart about online interactions. While it’s true there are plenty of good people online, I don’t trust everyone’s intentions. (She may not be my niece by blood, but she is by heart and soul, and I’m very protective of her.)

Stay tuned for more news from Secret World and the H-E-L-L dungeons! I’ll be periodically posting our adventures. Especially considering Panda and I now have enough computers at our house for Phoebe to experience her first LAN party!

 

A sequel I couldn’t put down!

In fall 2016 Suzanne Robb released Dead by Midnight, a clever supernatural mystery set in a town where supernatural beings live with otherwise normal citizens. Robb uses humorous snips from reporter Lucy Lane’s articles at the beginning her chapters to introduce readers to the various locations and people in the town. These are very tongue-in-cheek, and absolutely well written. (They are part of what helped to make Lucy one of my personal favorites.)

If you haven’t read Dead by Midnight, I urge you to stop reading this post. You’re going to spoil a great mystery with fantastic characters. Go and purchase the book (available on Kindle and traditional paperback) and start there. I promise you won’t be disappointed!

 

 

Since you’re still reading, I’m going to assume you’ve read book 1, and are now ready for the sequel.

I really envy you!

Reading a book for the first time is a special experience. Even more so when it deals with a really strange murder mystery. In Apocalypse by Midnight, Chief Elliot Jorgensen, Lucy, Zach, and Buddy are trying their best to get back to a normal life after catching the serial killer in book 1. Zach and Lucy are dating, Sheriff Elliott is drinking heavily and trying to avoid any meetings with the mysterious mayor, and Buddy is enjoying life as an undercover house pet.

Bodies start showing up in strange places around town, and it has the mayor worried. These aren’t just any citizens, they’ve all got ties to the elusive and reclusive Private Acres. Elliot and Zach have to find a way to solve the crime without letting tenacious Lucy get too close. Despite her best efforts, Lucy still isn’t in the inner circle of people who know about Fantasy Land, and those who stumble onto the knowledge have a way of meeting a mysterious end. Unfortunately, neither Elliott nor Zach are any good at lying, and Lucy finds her way into the case despite their best efforts.

As if this weren’t enough chaos, Zach’s friend Riley comes back from a trip as an unconventional vampire. He can’t stand rain or molasses, and even though he’s dating the woman of his dreams, he has certain…physical setbacks. Lucky for him Gretel doesn’t seem to mind. What she does mind is Lucy – whose curiosity is mistaken for an interest in hurting Riley. Zach and Riley are trying to get their friendship back on track, but that’s hard to do when Zach realizes goofy Riley may just be the killer.

Gretel’s brother, Hans, works security for Private Acres, but he’s not overly fond of nosy girlfriends, half-assed vampires, or witches. In fact, the only things he seems to care for are his sister, and anything sugary.

As the mystery of the bodies is unraveled, Zach, Elliot, and Lucy find themselves in a race against the clock. This isn’t any regular serial killer mystery – it’s only the beginning of a plot that will cause the apocalypse. As if that weren’t hair-raising enough, just when the group needs each other the most they begin to splinter off into factions, driven by an unnatural paranoia.

I was on the edge of my seat while reading Apocalypse by Midnight, wondering if the group would get it together in time to solve the mystery, or if the apocalypse was all but unavoidable. Not to mention – just what kind of monster leaves such a strange crime scene?! I thought I knew the habits of every kind of monster out there, but Robb has one again created a delightful surprise for the reader.

If you had asked me a couple of years ago if I was into mysteries, I would have told you no. That’s no longer the case. The By Midnight series is, in large part, what has changed my views. I’ve started branching out into other mystery books, even when there is no supernatural element. I can think of no greater compliment for an author than that reading their books has opened up new avenues for the reader. Getting me to turn from supernatural and horror stories is no small feat, but Suzanne Robb has accomplished just that. The mystery elements and plot twists in her story were so satisfying that I didn’t want the story to end, and I am pleased that she is keeping the series open to more titles in the future. (On a side note, if, like me, you can’t get enough of wily Lucy Lane after reading the series, you can follow her adventures in between books at All Things Strange and Unusual.)